The point is: DirectX 9, 10, 11 (and further more to come from Microsoft.): which one do I choose? I know that programming in DX9 is forward compatible with DX10/11, but is it DX11 backward compatible with DX10/9? And I don't mean that solely for a programming level compatibility, but an actual runtime compatibility: if a user runs a DX11 made application on a DX9 environment, would it work just fine? If not, how may I make a DX "universal" application?Īlso, an Off-topic question (answering that is fully optional): I read a lot of good about Qt and WxWidgets. Under the General Tab, click Set Launch Options and a dialog box will appear. Find the game and right-click it, then select Properties. How do I force a DX11 Go to your Steam Library. So, if you have DirectX 12, something written in DirectX 11 should still work. Since I'm very addicted to Windows I chosen to try DirectX as graphic library, with C++. Tafuta kazi zinazohusiana na Is directx 12 backwards compatible with directx 9 ama uajiri kwenye marketplace kubwa zaidi yenye kazi zaidi ya millioni 20. Can I go back to DirectX 11 All versions of DirectX are backwards compatible. I'm just a beginner trying to understand the path to follow for creating graphical applications ( not games!!).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |